Portfolio

I enjoy working on programming projects in my spare time and I attempt to do as much personal development work as possible to expand and extend my skills.

Reflection Game VR (Unreal Engine 4)

For the second company games jam we were given the option of two core experiences, and we decided to develop a somewhat (“ported”) virtual reality reflection experience. I was really pleased to get some more time in Unreal doing something…
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Reflection Game (Unreal Engine 4)

“Reflection” is a game level demo developed with Unreal Engine 4 as part of a Games Jam. The ideas and gameplay were derived from the designs and prototype for the “Dream Puzzle” game. The original ideas were transformed from the…
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Android Game ‘Booty!’

Booty is a game that was iteratively developed and play tested as a team whilst I attended the Alex Trowers ‘But is it Fun?’ workshop at the Animex Games Festival 2012. The initial design was a card-based game that involves…
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Let’s build a game in Unity masterclass w/Alex Trowers

I signed up for another Alex Trowers workshop/masterclass called ‘Let’s Build a game in Unity Masterclass’. Firstly, I would like to add that I cannot recommend attending any of these classes enough. Alex is a fantastic and inspirational teacher with…
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HomeView

The HomeView application was the artefact I developed for my Final Year Project whilst studying on the BSc (Hons) Software Development course at Teesside University. It was written in C# and uses the DirectShow and DirectSound C++ libraries via a…
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Kinect SDK: Experimental Development

I’ve did doing some experimental coding with the official microsoft kinect SDK (see Blog Archive 24 August 2011). This eventually manifest itself as a interesting home, PC controlling application, which I then implemented in my final year project HomeView (see the…
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Java Dream Puzzle

The ‘dream puzzle’ was a gameplay idea taken from the ‘Caught in the Web’ content development piece. The application is intended to be a proof of concept to demonstrate the puzzle and how it is played. The puzzle engine can…
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Brain Training

I unfortunately do not own a Nintendo DS. But, I love Dr Kawashima’s Brain Training! So I wrote my own program which does just that! Implementing threading, the game is fast and records your high score locally through a .brain…
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