Back to Work – Booty Refactor

Finally got a chance to sit down and refactor/review the booty code with a fresh pair of eyes and a new coding style in my back pocket. I was having problems with interrupting turns, especially when players made their decision to move a location to another grid location (essentially halving the timer). Fingers cross this should unearth more obvious bugs and get me back on track soon.

Additionally, I was made aware of how poor the game is currently looking on larger more modern phones… fingers cross this is just a asset issue, but I think it will probably fall into a layout/scaling issue which will be more interesting, but more time consuming to look into…

Finally, the animations were not working on actually mediums… but do on the emulator -_- Although not priority this is something that bugs me greatly and I will look into ASAP too!

Hopefully this is the start of a bit more free time and a return to a steady development lifecycle!