Booty! Update

So, I have a game turn Toast Timer!
I have dynamic switching screens!
I even have a AI that can be manipulated…

Does that mean I have a game…? Unfortunately not…

Although all of these components are currently existing, they’re not quite etched together seamlessly yet. Additionally, I am almost losing sleep over an extremely frustrating OutofMemory exception received when I ‘inflate’ the opponents game view. As I’m a bit of a Android newbie, I’m not entirely sure whether this is down to how I’ve let the designer pretty much take the reins over image loading and rendering, or whether the way I’m doing it is actually right (yes, I’m second guessing my choices at the moment!). Nevertheless I’m sure eventually I will persevere and code my way around the obstacle and learn a thing or two about image caching on the way!

So what’s left to do? Some nice cosmetic animations which reveal whether you have found a trap, booty or nothing… Sound! (assuming I have enough memory) and some custom toast achievements, which is great to establish a bit of a feel for persisting data!

Looking forward to revealing the final app!